Media Update – Battle Screenshots

Today’s update is the first glimpse at the finalized battle system!

Battle System Interface Example Battle System Interface Example 2

The battle maps are designed to look stage-like, each appearing as a floating platform. The battle map shown in the examples is the second dungeon in the game. Why does Jewelry OSA-P look so strange? That’s an update for another day. 😉 I designed the UI to be similar to the menu system which takes on a cellphone theme.

Taken from the Features page:

On the battle screen, a summary of each Active Party Member is displayed. These encompass HP levels, MP levels (where applicable), and their current status. The Action Gauge shown on the left side of the screen determines when a party member or enemy can act. When a party member’s icon reaches the top, the player can issue an order to that party member. Enemies can attack while you are issuing orders. If more than one party reaches the top, you can switch between them or use Support Skills. The images above show what changes when a party member can act.  So you can easily keep track of who can act, a highlighted bar appears over the information for any character who can act and a cursor appears above the character you are currently issuing orders for. A party member also points at the enemy when they can act.

Battle formation will consist of two rows. The front row consists of the three Active Party Members. Active Party Members face no limitations and when they’re done with their turn, their icon starts back at the 1/3 point instead of the bottom. The back row consists of two Support Party Members. Support Party Members cannot attack or use items or Techs, being limited to only Magic Skills, and when their turn is up their icon returns to the very bottom of the Action Gauge. They also cannot take damage. Their true use comes into play with Support and Group Skills. A single Active Party Member can utilize a Support Party Member and perform a Support Skill, or all five Party Members can combine their power to unleash a Group Skill. Active Party Members can also use Support Skills with each other, however they are limited to only attack-related Support Skills, whereas Support Party Members can use any Support Skill. In order to use Support and Group Skills, all participating Party Members’ icons must be at the top of the Action Gauge. Active and Support Party Members can switch places at any time during battle, but they cannot trade places with Reserve Party Members. Any party members not present for the battle do not receive any SP (Skill Points, see more on those in section C below) but do receive half of the EXP gained.

You can also turn off the “Info” bar at the top:

Battle System Interface Example No Help

Note: Sailor Moon’s stats in the above images are just examples.

2 comments

  1. It looks great!! So glad to see so much progress lately!

  2. Looks awesome cant wait till its finished!!!

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